Electrify America is a catalyst for promoting zero-emission vehicle adoption by offering transformative, customer-centric infrastructure and energy management solutions.
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Role and Responsibilities: Research and Design
Primary and Secondary Research, User/Usability Testing, Heuristic Analysis, Journey Mapping, Low to high fidelity design
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Platform I worked on: Mobile App (iOS & Android)
Collaborators: Product Design, Research, Content Design, Engineering
Key Stakeholders: Business, Content, Marketing, Product Management
The Challenge: Create a seamless experience across the electric vehicle customer journey to grow the charge network and increase demand for zero-emission vehicles
The Opportunity: Create a cohesive user experience which marries the complex requirements of multi-platform design with Electrify America’s business goals and sustainability objectives.
Research Overview
With our focus on making the electric vehicle charging experience more accessible and intuitive for all users, my team and I created a research plan to document our goals and assumptions. We investigated the domain through primary research interviews, competitive analysis on similar products, and reviewing pain points from customers on the initial Electrify America experience.
Research Summary
Our team filtered through various finding from the research phase into four core guiding principles for all future design and functionality…
Consistency | Clarity | Accessibility | Reliability
Research Process
Competitive Analysis - Onboarding / Sign Up Conversion Rate
Through task analysis, the times shown here indicate on average how long it took a user to get through the initial sign up and onboarding phase.
User Interviews - Legacy App
“I could use more information on where the charger is”
First Time User Journey
Personas
Personas were created based on data points synthesized from primary and secondary research findings. They are used to guide qualifications for user recruitment and overall business growth.
Design Overview
Ideation
Early sketches to brainstorm ideas based on research findings and knowledge of our target user personas.
Core Features
Initial overview of core mobile app features - Map View, Charger States, and Home Charging. I primarily worked on the public charging user experience.
Map Experience
When working on the map view it was initially important to consider how a user would zoom and interact with different stations in their initial discovery phase. Based upon collaboration with our research team, we found most users using the map rather than search are likely in a long trip planning phase. Below illustrates three different map views and how the map pin size responds based upon user input (pinch to zoom).
There are multiple ways a user can discover a station depending on what type of scenario they are in. Through user research we found that users typically with either pre plan all stops if they are on a longer trip, or if they are on a shorter trip they may approach their search in a more spontaneous way, naturally leading them to visually search using the pins rather than using text input to plan a stop at a particular location.
Charging Experience
Once the user finds a station, they can tap the station to have a glance at the more granular offerings of that station. For EV users this is an absolutely critical part of their charge journey. I was responsible for creating 3D charger icons to illustrate what the different charger types look like. Having a visual indicator of each charger type is especially important for new EV users who might not be as familiar identifying the correct type of charger they need for their vehicle.
Additionally, I designed a feature here which allows for the user to set notifications for their charge session. From user feedback we found that the vast majority of users walk away from their vehicle while it is charging. With that in mind, we designed the charging experience so users can create custom notifications to inform them if their charge session is ever interrupted and/or when the charge session is complete.
A/A Test for Charger Recognition/Accessibility
Electric vehicle plugs modeled in Rhino 3D