Plastic and disposal resulted in 850 million tons of greenhouse gas emissions in 2019 and may be responsible for up to 2.8 billion tons by 2050.
SodaStream is changing the way that people drink water.
Mission Statement:
Whether they’re at home, work, or on-the-go, SodaStream Connect gives people a way to make healthier and more sustainable choices throughout their day and achieve their personal hydration goals. SodaStream Connect offers a variety of great tasting unsweetened flavor, carbonation, and temperature options that can be customized for every pour.
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My team was tasked with creating the native mobile experience, mobile browser experience, and proprietary drink dispenser experience. Centered around promoting sustainability, the experience needed to be approachable, lightweight, and easy for users of any age to access. I led the UX/UI design for multiple features - User Payment, Drink Enhancements, and Localization for France and the UK.
My Role: UX/UI, Prototyping, Design Management
Dispenser Experience (On Left), SodaStream Connect Mobile Experience (On Right)
Mobile Payment
When designing for Mobile Payment, I had to solve for a couple different scenarios…
1.) The user who is paying from the microsite/browser version, not the native app experience
2.) The user who is paying with the native app and already has a payment method setup.
3. The user who has the app, but doesn’t have a credit/debit card on file or NFC payment.
4.) A transaction being flat out declined (general error)
5.) A credit/debit card needing replacement due to expiration.
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Below shows the most common flow, a user who does not have the app installed and is in their initial discovery phase of Sodastream Connect. This user is accessing payment via the microsite/browser.
Drink Enhancements
I designed a symbol for the enhancements with a goal of maintaining simplicity to match the already existing brand nature. A noteworthy and very specific constraint was that I could not use any symbolic elements that may cross into any of Pepsi’s other brands
(Like a bolt symbol would cross into the Gatorade branding)
Below are some of my initial ideas for what the enhancements icon could look like. Ultimately the “Plus” design became the winner because it spoke to what the feature provided the user while also bringing visual balance.
Concepts for the Enhancements Icon - B = Vitamin B, while EL = Electrolytes
After designing the symbol for drink enhancements, I had to solve for the different interactive states and how the symbol would change depending on how it is being displayed and what other visual content it was on top of, if any.
I built a few different prototypes to demonstrate different logic options for how the enhancements would be sorted. The “Push Up” logic is the final choice we ended up using. It made sense that Enhancement #2 can never take the top position because it is always on the right hand side when looking at the Toggle options are going from left to right, the same way the user reads the rest of the content on the page.
Localization (i18n)
For a large part of localization, I worked to translate US English designs for both the app and dispenser to French and also UK English.
Some other things I had to consider for design discrepancies between regions were..
1.) Currency could change between USD (For the US), EU (For France), and GBP (For UK).
2. In Europe, commas are used in place of the decimal point. This change happened anywhere currency or measurements were made in the app (purchase prices and drink measurements).
3. Every country has its own FDA regulations. This meant a surprising amount of changes visually. In the United States it is not required to have a disclaimer for artificial flavoring while using real fruit imagery. This is not the case in the UK + Europe, meaning artificial flavor must always be included in the title.
FR Dispenser
UK Dispenser